Friday, 24 June 2011

Let's Forge: Episode 1


Basically we start to build a map from start to finish. I go over every little detail and aspect of map building in one - long build. The map will be available for download upon completion but for now you all get to sit back and watch it unravel.

Friday, 17 June 2011

Mr Pokephile's Forge School 1 "Destructible Door/Gate"



For a more in depth text tutorial visit 




Object Label's Guide

General

"team_only" - these objects will not spawn in a FFA game

"ffa_only" - these objects will not spawn in a team game

Each gametype supplies a label that can be used in conjunction with the 
"gametype-specific" setting that you can use to make any object only appear 
in a specific gametype. This label is typically the same as the name of the 
gametype (e.g. "ctf" or "headhunter").

Generally things you label should also have the "gametype-specific" flag set 
on them, otherwise they will spawn in other gametypes too!

Assault

"as_bomb" - REQUIRED - bomb spawns here (team-specific, can be neutral)

"as_goal" - REQUIRED - plant bomb here (team-specific, can't be neutral)

"as_res_zone" - respawn zone (influencer) which is active when your team's bomb 
                is not planted

"as_res_zone_away" - respawn zone (influencer) which is active when your team's 
                     bomb is planted

CTF

"ctf_flag_return" - REQUIRED - flag spawn point and return point (team specific)

"ctf_res_zone" - respawn zone which is active when your team's flag is at home

"ctf_res_zone_away" - respawn zone which is active whne your team's flag is not 
                      at home

NOTE on respawn zone labels in Assault and CTF - these only work as intended 
when applied to one of the respawn zone objects. But objects with these labels 
are always turned invincible and can never be picked up (if they are weapons).

Headhunter

"hh_drop_point" - REQUIRED - a place where you can drop skulls

Infection

"inf_spawn" - nothing special (we used this to distinguish spawn points that are 
              infection-specific)

"inf_haven" - REQUIRED - a safe haven.

Juggernaut

nothing special

King of the Hill

"koth_hill" - REQUIRED - the hill!

Oddball

"oddball_ball" - REQUIRED - a ball spawn point

Race

"race_spawn" - nothing special

"race_flag" - REQUIRED - a race checkpoint. Use the spawn sequence to set what 
              order you have to hit them in. You can have more than one checkpoint 
              with the same spawn sequence, in which case the driver can hit either
              one to get the checkpoint.

"none" - will get deleted


Stockpile

"stp_flag" - REQUIRED - a flag spawn point

"stp_goal" - REQUIRED - a flag drop point (team-specific)


Territories

"terr_object" - REQUIRED - a territory

Halo, Halo Reach, Forge © & ™ 2010 Bungie LLC.

Wednesday, 8 June 2011

Outburst Troll!



The other night I was playing some Halo Reach and this happened.....

Welcome!

Welcome to LOLXbox, this is the data base for all film related projects I'll be working on - which will be a lot now as I'm perusing a career in media studies. It's recommended that you check here often as I will have secret things only posted here. So if you don't check back every-so often you'll miss out on things like: secret Forge Schools, early sneak peaks of maps, open lobbies & map testing opportunities. 
 
But all in all, I'd just like to say welcome to LOLXbox once again and I hope you choose to visit it regularly, or at least every time I  post a new video (which is going to be 1 - 3 times a week now). Thanks guys, and I hope this all works out.